"I was familiar with the Rayman universe since I had played several Rayman games before, but it was my first experience working on a game starring that crazy, limbless hero."įranchise creator and director Michel Ancel tapped Morel to work alongside him on the sequel at "La Villa," a 400-year-old home nestled in the center of the French city of Montpellier just off the Mediterranean coast, where the Rayman team concocted their creations. "Rayman Legends was my very first experience working on a Rayman game," Emile Morel said. Players had to expect the unexpected, and so did the lead designer for its sequel. The game's graphics were vibrant and whimsical, its characters eccentric and memorable, its levels varied and challenging. With Rayman Origins, the first proper sequel since 2003, Ubisoft Montpellier delighted fans and critics by doing what Rayman did best: march to the beat of his own drum. The franchise debuted as a 2D platformer, entered the third dimension for Rayman 2, and assembled a collection of motion-heavy minigames for the Wii.
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Revered by critics upon its release in November 2011, Rayman Origins was the latest reinvention in a series known for its ability to rebrand itself as times and industry trends changed. Rayman Legends had more standards to measure up to besides those set by Nintendo. They were making great use of the GamePad, but in a very different way than us." In the Villa When this Mario game was finally released, we were relieved to see that their touch gameplay was quite different from our proposal. U would propose the exact same touch gameplay we were offering. "I remember that during the whole development of the game we were very afraid that New Super Mario Bros. "We basically had to imagine our own benchmark to create our game," explained Emile Morel, lead game designer on Rayman Legends. Not only had they yet to get their hands on the Wii U's touch-friendly GamePad, they had to figure out a way to incorporate its functionality-functionality that would inevitably be compared to how Nintendo, long considered the best developer for its platforms, made use of the tablet in its own 2D platformer helmed by its world-famous mascot. Their decision left the Rayman Legends team staring down two barrels. When the opportunity arose to tailor a version of the game for Nintendo's then-unreleased Wii U, Ubisoft jumped at the opportunity to bring even more players into the Rayman fold. Modding Vitas can be dangerous and the moderators at /r/Vita are not responsible for bricked or broken consoles.Following the success of Rayman Origins on PlayStation 3 and Xbox 360, the developers at Ubisoft Montpellier immediately got to work on Rayman Legends, a sequel promising more of the franchise's quirky characters and diverse gameplay. Asking for help finding or using pirated material will result in a ban. Looking for podcasts or game-related subreddits? Latest Updatesĭisclaimer: The moderators at r/Vita do not condone/promote piracy. Need accessories or spare parts? Find them here! Other Related Links Looking for games to play? Find some here. Searching for Wallpapers? Share and find them here. Looking for PSN buddies? Check out the official subreddit Want a simpler site layout? Try Reddit's mobile view. Have questions or just new? Try the official /R/VITA Wiki. Result: Gravity Rush Spoiler Useful Links Submit a text post Spoiler Formatting (#s "Kat can fly!")
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